Cytat
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The items are listed here with the components on the left and the result on
the right. For example, the first group means that you can forge a Ring of
Protection +1, a Ring of Regeneration, a Diamond and 10,000 gold into a Ring
of Preservation +1.
[ This mod also fixes Carsomyr +5 and Carsomyr +6 so that they use the same
"dispel magic" opcode as the Staff of the Magi. That is, they will
actually dispel things. They also increase MR by 50% rather than setting
it to 50%. In addition, the Mace of Disruption +2 now uses the MoD+1 icon. ]
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2 Amulets of Protection +1
Periapt of Proof against Poison
Necklace of Form Stability
Amulet of Spell Warding
10,000 Gold
Amulet of Ilmater
+1 AC, +3 Saves, Immune to Poison, Heal (once/day)
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Ring of Protection +1
Ring of Regeneration
Diamond
10,000 Gold
Ring of Preservation +1
+1 AC, +1 Saves, Regenerate 1 hp/6 seconds.
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Ring of Protection +2
Ring of Regeneration
Diamond
20,000 Gold
Ring of Preservation +2
+2 AC, +2 Saves, Regenerate 1 hp/6 seconds.
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Ring of Air Control
Ring of Earth Control
Ring of Fire Control
Scroll of Protection From Petrification (green)
Scroll of Protection From Fire (green)
Scroll of Protection From Electricity (green)
20,000 Gold
Ring of Elemental Mastery
+1 AC, 50% fire res, 50% elec res
Charm Elemental (3x/day, no save)
Summon Elementals (1 each, once/day, friendly)
Improved Invisibility (once/day)
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Staff of Air
Staff of Earth
Staff of Fire
20,000 Gold
Staff of Elemental Mastery +5
Any Elemental hit by staff is destroyed
Summon Elementals (1 each, once/day, friendly)
Fireshield: Red (twice/day)
Sleep Cloud (twice/day)
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Quiver/Case/Bag of Plenty +2
40 Bolts/Arrows/Bullets +3
40,000 Gold
Quiver/Case/Bag of Plenty +3
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Boots of Speed
Boots of Stealth
Rogue Stone
10,000 Gold
Boots of Celeritous Stealth
Haste & Stealth
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Boots of Speed
Boots of North
Rogue Stone
10,000 Gold
Blizzard Boots
Haste & 50% cold resistance
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Boots of Speed
Boots of Grounding
Rogue Stone
10,000 Gold
Stormlord's Heels
Haste & 50% elec resistance
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Boots of Speed
Boots of Avoidance
Rogue Stone
20,000 Gold
Boots of the Hornet
Haste & AC bonus vs. missiles
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Blackblood
Gnasher
15,000 Gold
Pitchwife +5
+5 acid damage, slivers: 3/round for 4 rounds,
25% acid resistance
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Bone Club
Gnasher
15,000 Gold
Fulcrum +4
+4 damage to Good/Evil/Lawful/Chaotics (cumulative)
shards: 2/round for 4 rounds, Grand Mastery in Clubs
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Skullcrusher
Finger of Death Scroll
Cursed Potion of Healing
15,000 Gold
Skullcrusher +5
+6 extra damage to humanoids, reduces target's max
hp by 2 for 10 rounds
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Heartseeker
(Gesen String or Gond String)
4 Laeral's Tears (and no extra gold)
Potion of Power
Teleomortis +4 (Long Bow)
no ammo required, 5% chance of confusing target
for 30 seconds
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Corthala Family Armor
Scroll of Protection From Magic
Shadow Dragon Armor
10,000
Corthala Family Armor
50% res to fire/acid/magic damage, immunity to
charm, non-detection, AC 0.
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Robe of the Good/Neutral/Evil Archmagi
Cloak of Protection +1
Scroll of Spirit Armor
Scroll of Contingency
20,000 Gold
Enhanced Robe of the Archmagi
AC 3, 10% MR, +2 saves, memorize one extra 1-4th
level spell
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Helm of Defense
Helm of Charm Protection
4 Pearls
10,000 Gold
Citadel Helmet
Protection From Charm, +1 saves, 20% res to fire,
cold and elec
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Helm of Charm Protection
2 Brine Potions
10,000 Gold
Tower of Iron Will
Protection From Charm and Psionics
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Aeger's Hide +3
Scroll of Protection From The Elements
15,000 Gold
Aeger's Hide +5
AC 1, Immunity to Confusion, 25% resistance to
fire, cold, acid.
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Human Flesh +5
Malla's Soulstone
Scroll of Protection From Magic
20,000 Gold
Human Flesh
AC 0, Protection From Good, +1 DEX, +1 CON,
immunity to poison
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Firecam Full-Plate Armor
Armor of the Hart
20,000 Gold
Firecam Full-Plate Armor
AC -2, +2 saves, "Firecam free action", immunity to
fear, low weight.
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Ankheg Plate Mail
Scroll of Protection From Acid (green)
Scroll of Protection From Acid (blue)
5,000 Gold
Ankheg Plate Mail
AC -1, 50% acid res, cast acid arrow 3x/day.
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Shield of Harmony +2
2 Brine Potions
Mind Flayer Control Circlet
Beljuril
10,000 Gold
Shield of Harmony +3
All the old immunities. Immunity to Psionics.
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Buckler +1
Symbol of Amaunator
5 Sunstone Gems
10,000 Gold
Holy Buckler of Amaunator +2
Negative Plane Protection. False Dawn 2x/day.
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Spear +3
Rogue Stone
10,000 Gold
Throwing Spear +3 (long bow rate-of-fire)
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Spear of the Unicorn
Rogue Stone
10,000 Gold
Throwing Spear of the Unicorn +3
1d6+3, +2 fire damage, immunity to hold and charm,
+3 saves vs. death
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Impaler
Rogue Stone
15,000 Gold
Impaler +4 (throwing spear, long bow rate-of-fire)
1d6+4 + 10
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Staff of the Woodlands
Ring of Protection +1
Ring of Animal Friendship
20,000 Gold
Staff of the Woodlands +5
Old Woodlands abilities. 5% chance of creeping doom
on hit, staff recharges overnight.
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Azuredge +3
Illithium
20,000 Gold
Azuredge +4
Old Azuredge abilities. Immune to Level Drain.
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Daystar
4 Scrolls of Protection From Undead
2 Vials of Elven Holy Water
2 Star Sapphires
15,000 Gold
Daystar +4
1d8+4, +8 vs. evil creatures, double against undead
Protection From Evil while equipped, Sunray 2x/day.
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Celestial Fury
Demon Heart
Wand of Lightning
20,000 Gold
Celestial Fury +5
Old CF abilities.
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Sword of Arvoreen +2
Reputation 20
15,000 Gold
Sword of Arvoreen +5
Free Action. Target must save vs. wands or be
Slowed. Grants +1 STR, +75 exceptional STR.
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Water's Edge +3
Adjatha the Drinker +2
Rashad's Talon +2
15,000 Gold
Water's Talon +4
1d8+4, each hit raises user's current and max hp by
2 and poisons victim for 2hp/second. Extended
Reach. Immune to Charm and Horrid Wilting.
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Hallowed Redeemer
Reputation 20
Demon Heart
5 Scrolls of Dispel Magic
15,000 Gold
Hallowed Redeemer +5
Old HR effects. Dispel Magic on Hit. Silences
target for two rounds.
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Delryn Family Shield
Saving Grace
15,000 Gold
Delryn Family Shield +4
Old DFS abilities.
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Lilarcor
Mind Flayer Control Circlet
20,000 Gold
Lilarcor +5
Old abilities, plus immunity to INT modification
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Soul Reaver
Heart of the Damned
Carsomyr
20,000 Gold
Soul Reaver +6
1d12 +6, +1d6 magic damage. 50% MR, dispel magic on
hit, target suffers a -2 THAC0 penalty for 120
seconds.
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Bone Blade
Pixie Prick
4 Potions of Master Thievery
15,000 Gold
Quietus +4 (Dagger)
Increase backstab multiplier by 1. Target must save
vs. poison at -2 or suffer blindness or sleep
for 12 seconds.
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Gloves of Pick Pocketing
Bracers of Defense AC 4
Ring of Danger Sense
Ring of Lock Picks
2 Rings of Protection +1
5,000 Gold
Gloves of the Master Thief
+25% traps, +25% locks, +20% pickpocket,
+3 AC, +1 saves
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Ring of Wizardry
Ring of Acuity
Amulet of Metaspell Influence
Ring of Protection +1
20,000 Gold
Sorcerian Ring
+1 AC, +1 saves, memorize an extra spell for
each spell level 1 through 7
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Golden Girdle
Girdle of Bluntness
Girdle of Piercing
3 Bloodstones (rings, amulets, or gems, but no mix-and-match)
10,000 Gold
Girdle of Glory
+3 AC
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Black Spider Figurine
Scroll of Spider Spawn
Scroll of Web
5 Poisoned Throwing Daggers
5,000 Gold
Kitthix Figurine
(summons Improved Kitthix 1/day, see FAQ for stats)
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Chaos
Entropy
Scroll of Chaos
Scroll of Greater Malison
Ilbratha
Arbane
Rogue Stone
25,000 Gold
Creeping Chaos
(+3 weapon, 5% confuse target, 2 pt dex drain)
Inevitable Entropy
(+3 weapon, 5% cast malison on target, 6 pts poison)
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Red Dragon Scales
Sylvan Chain
3 Andar Gems
3 Fire Agate Gems
25,000 Gold
Incarnadine Elven Chain
(AC 0, 25% Fire Res, can cast spells & use thievery)