[TESIII] [Tribunal] Szef skrytobójców

Ma ktoś dojście do patcha, który naprawia następujący problem. Po zabiciu szefa pojawia się okno dialogowe i gra się zacina. Potrzebna pomoc. Oto numer mojej wersji: v1.5.1629 PL
Odpowiedz
Jest ich dwóch - ten w podziemiach Areny i szef Mrocznego Bractwa... Stawiam na drugiego, bo to powszechny błąd. Tylko czemu pytanie jest w Morrowindzie, jeśli chodzi o Tribunal?


Odpowiedz
Mod już przeniósł. Cóż, jest patch do Bloodmona, który naprawia też błędy w Tribunalu. 1.6.1820 patch do polskiej wersji

Oto jego lista poprawek:

Cytat

Bug Fixes
---------------------------------------------------
Fixed conflicts between the werewolf quest line and the werewolf cure quest.
Turning into a vampire and werewolf at the same time using Hircine's Ring or by catching lycanthropy during main quest and then fighting a vampire is not possible now.
Fixed issue where Blindness spell no longer worked correctly.
Guards at Fort Frostmoth now remember if you've given them booze.
If your companion dies inadvertently during the smugglers quest, the remaining quest giver will now speak with you so that you can get next quest.
The occasional crash caused by casting Recall, Divine Intervention, or Almsivi Intervention has been fixed.
Fixed art issues with Snow bear boots and the right snow wolf gauntlet.
Wolf, Bear, Ice and Nordic Mail armor all have correct weights now.
Hammock that didn't let you sleep in Raven Rock, Factor's Estate was removed.
Art using the SignRotate and Float script now works properly.
The female Bear and Wolf armor now appear properly.
The Stahlrim War Axe now ignores normal weapon resistances.
Made the hidden Daedric Right Pauldron slightly less hidden.
Bug Fixes for Tribunal (while Bloodmoon is loaded)
---------------------------------------------------
Changed the disable and enable teleport scripts with both Bloodmoon and Tribunal so that they don't conflict anymore.
Dandras Vules' dialogue no longer loops.
The dwarven satchel charges explode correctly.
The bridge in Sotha Sil, Dome of Udok will now animate correctly.
Error with returning Eleidon's Ward to the museum is fixed.
Fixed Summon Fabricant spell issues. It can be cast correctly now with Bloodmoon loaded.
Urvel Dulni will stop following you when you tell him to.

Fixes (Morrowind Quests)
---------------------------------------------------
Fixed a Main Quest-breaking state where Addhiranhir is betrayed, then persuaded to report on the Sixth House, but on return to Caius Cosades, he does not recognize that the quest has been completed. Three Morag Tong Grandmaster quests could not be obtained from the questgiver because of incorrect condition checks. Now all four Grandmaster writs can be issued and executed.
Fixes an exceptional case where the vote counting global script does not start during a House Redoran quest, preventing the questgiver from recognizing quest completion and blocking advancement
Corrected a dialog where the string in the topic 'Progress of Truth' should have been 'watched by Ordinators' -- NOT 'watched by THE Ordinators'. This fails to set the topic 'watched by Ordinators', which gives the player the code word 'amaya'.
Fixed an exceptional case where the player is not advanced to Archmage after killing Archmage Trebonius.
Fixed a fault where Dren would not advance the PC to Councilman Rank; he would always skip a rank and make the PC Grandmaster.
Repaired a missing hyperlink in Tul's dialog that prevented him from following the PC, and blocking quest progress.
Fixed a fault which prevented Volrina Quarra from placing a journal which signaled the end of her quest.
Znalazłem jedyne źródło i cel wszelkiej racji
Odpowiedz
← The Elder Scrolls

[Tribunal] Szef skrytobójców - Odpowiedź

 
Męczą Cię captche? , a problem zniknie. Zajmie to mniej niż rozwiązanie captchy!
Wczytywanie...