README for HCR 2.0 SR3
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Below are the fixes and enhancements added by the user community.
note: I havent added any names to any code that wasnt already there (including my own) 
you all know who you are and my thanks to your time in contributing to this project.

a) Added code to decrement spells and feats memorized to curb players from quiting and rejoining to get spells and 
feats back. This is togglible in the hc_defaults script by changing the DECONENTER = 0.

b) Finished code that was started in sr2 to drop players bodies if they are being carried by a player and he quits
the game.
 
c) Added optimization to hc_act_other script to call custom scripts for custom item power activation. just name the script
the same as the tag of the item. 

d) Fixed bug with being disabled not setting you to cursed, slowed, etc., now works as supposed to.

e) Added support for new secret door support added in patch 1.25. it now works without having to use the search tool. 
by using active search now you will actively search for secret doors and traps every round. you still need 100+DC on trap
DCs as before. For the secret door trigger and the secret trapdoor trigger you need to set the will save of the invisible 
object to 100+DC for searching it (ie if you want a search check of dc 15 set the will save to 115). The refex save on the 
object is the distance in feet that you will be able to detect it (defaulted to 10). Put the new hcr secret doortriggers
in the custom template. Also added a example trap in the trap section of the custom trigger template.

f) added enhanced support for key required doors and lockpicks as per Tromador and Yibble. if you dont want a message to be sent to the pc when a door requires a specific key then change line 48 to // SendMessageToPC(oUser, NEEDKEY);

g) Fixed bug where items were not being striped when you go from dying to dead. Involved using giveitem instead of takeitem 
function. Still using giveitem function for when a pc is ressed to prevent losing items on res.

h) added in various places supernatural effects to effects so they cant be dispelled by dispel magic spells.

thanks for the help all,

Fellow HCR contributor Jamos  
