Rust Monster v1.1 - July 4th, 2003

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Model, Texture and Portrait: Dave Cluck [Fenmarel]

Animation: Brent Anderson [Dumbman]

Rust Damage Scripting: El Magnifico Uno

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Script Notes - by El Magnifico Uno (El_Magnifico_Uno_2002@yahoo.com):

     Update on the fabulous work by Lordemil and September. 
     Improved rust mechanic, sense metal, chance to destroy
     weapons when attacked, eats trash, corrected hide/skin.

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Animation Notes - by Brent Anderson (dumbmanex@yahoo.com):

     Website: http://www.dumbmanex.com

     Aprox Work Time:   20 hours

     Programs used: 3DSMax4.1
		Zolgato's NWN packer
		MDL Plugin Suite

     Original Animations Included
		cwalk
		crun
		creadyl
		creadyr
		ca1slashl
		ca1slashr
		ca1stab
		ccwalkf
		ccwalkb
		ccwalkr
		ccwalkl
		ctaunt
		cdamagel
		cdamager
		cdamages
		cdodges
		cdodgelr
		ccloseh
		cclosel
		cparryr
		cparryl
		creach
		cturnr
		cconjure1
		ccastout
		ccastoutlp
		ckdbck
		cdead
		ckdbckps
		ckdbckdmg
		ckdbckdie
		cguptokdb
		cgustandb
		cappear
		cdisappear
		cdisapearlp
		cpause1
		cspasm
		chturnl
		chturnr

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Installation:

     1. Extract rustmon_7_4_03.hak into your /NWN/hak directory.

     2. Extract FENrustmonster.erf into your /NWN/erf directory.

     3. FOR BUILDERS: In toolset go to Module Properties->Custom
	Content and the rustmon_1_25_03 hak file to the mod.

     4. FOR BUILDERS: Import the FENrustmonster.erf into the mod
        and you will now have the rust monster available under 
        Custom Creatures->Miscellaneous all set up and ready to go
        or editing as you please.

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~Fenmarel