ERINYES HAKPAK
(Based on Bioware's Succubus model)
v2.0.0 (Beta)
by Magma

Possibly the most unlikely of devils is the Erinyes. Either in their disguised or natural, winged forms they are uncommonly beautiful to mortals. This belies their true purpose: To seduce mortals into inflicting regimes of unspeakable cruelty on others, thereby condemning their souls to the tortured depths of the Nine Hells.

I have redone my original Erinyes model to match the illustration in the 3.5e Monster Manual, using the Nymph model. Wing nodes were patched into the model from the Succubus, and it is set to use the Succubus animations.

The Hak 2da's are for v1.61 with SOU+HOTU - If you don't have SOU+HOTU installed there will be a bunch of new but blank creature appearances/portraits you cannot use, but other than that there is no impediment.

Included are two .erf files with as close to the correct 3eMM stats as I could get. The Greater Erinyes is actually the 3.5e Erinyes. They will appear as custom monsters, not replace Bioware's official Erinyes implementation. A list of things that have not been included:


Erinyes
-------

Skills:
Disguise 11
Escape Artist 8

Spells & Abilities:
Charm Person ability - Replaced here with Bolt: Charm. 3eMM states it works with a look, not a spell so that is why I have not used the Charm Person spell.
Desecrate
Magic Circle against Good - Substituted Magic Circle against Alignment.
Major Image
Produce Flame
Suggestion
Unholy Blight
Teleport Without Error - I included a script for teleporting to the strongest PC in my Cornugon Hak Pak. However, that was because charging directly into combat with the most powerful opponents is what they do. The Erinyes prefers to avoid combat, so another approach is needed. I thought of something that would teleport away from a PC before it got too close, but that would make it annoyingly impossible to kill with swords.

Miscellaneous:
Rope and Entangle attack (Instead added a whip with On Hit: Entangle Level 1)
Summon Baatezu (Simulation script by DTime available at http://nwvault.ign.com/Files/scripts/data/1041361656337.shtml)
Tongues (But this would have to be scripted in dialogue anyway)


Greater Erinyes (3.5e)
----------------------

Feats:
Shot On The Run
Precise Shot (Are there any penalties in NWN for firing into combat?)

Skills:
Diplomacy 7 (Persuade 7 substituted)
Escape Artist 17
Knowledge 14 (Lore 14 substituted)
Sense Motive 16
Survival 4/Following Tracks 6
Use Rope 5/Bindings 7 (Weapon Proficiency: Exotic for whip use substituted)

Spells & Abilities:
Minor Image
Unholy Blight
Greater Teleport - See above entry for Teleport Without Error

Miscellaneous:
Summon Baatezu - See above entry
See In Darkness
Damage Reduction 5/Good (DR 5/+1 substituted)
Telepathy 100ft
Flaming Composite Longbow +1/Mighty +5 (Non flaming version equipped with fire arrows instead)
Rope and Entangle attack (Instead added a whip with On Hit: Entangle Level 1)


Also included is a demo that gives you the chance to fight some of them.

Version History:
v2.0.0: Completely redone using the Nymph model as a working base. Thanks to Bioware for adding wings!
v0.9.1 (Beta): Erinyes released. Wing transparency works in toolset/DM client but not in main game.

INSTALLATION:
Put erinyes.hak in your HAK directory.
Open your module in the Toolset.
Select Edit/Module Properties.
Click on the Custom Content tab.
Click on the Drop-down box and select "erinyes", then click Add.
The name "Erinyes" will now appear on the appearance list in the Creature Properties windows.
The Erinyes portrait will appear in the "Female Outsiders" section at the bottom.
The model is designed to use the Bird Wings appearance (You can add these from the creature properties box)
The .erf files go in the Neverwinter Nights' ERF directory and can be imported via the Toolset's File/Import... function.
The demo goes in the MODULES directory.