PIT FIEND HAKPAK
(Based on Bioware's Balor model)
v1.5
by Magma

The Pit Fiend was added to Neverwinter Nights in version 1.30. My version was made beforehand, and it is presented here as an alternative model. Reasons for using it over the official one are: Mine has big wings, a tail, four fingers on each hand and looks like the one from the Monster Manual. Reasons for sticking with the original: Better texture, properly membraned wings and no messing with Hak Paks.

The Hak 2da's are for v1.30 with SOU - If you don't have SOU installed there will be a bunch of new but blank creature appearances/portraits you cannot use, but other than that there is no impediment.

The model in this Hakpak was based heavily on the 3e Monster Manual, and is a retextured Balor with a severe headswap, a new tail, modified wings, and little tweaks elsewhere to make it a bit more 'Spiky'.

Included is a demo that gives you the chance to set a Pit Fiend on a Balor. There is no longer a .erf file included because what would be the point :-)


Version History:
v1.5: SOU v1.30 Compatible
v1.4: Altered hands (Never released)
v1.3: New texture at 4x original resolution, UV Map/Mesh tweaks.
v1.2: Added tail animations and filled in the membrane on the wings.
v1.1: Added .erf and demo module. Skin texture darkened.
v1.0: Pit Fiend model released.

INSTALLATION:
Put devil.hak in your HAK directory.
Open your module in the Toolset.
Select Edit/Module Properties.
Click on the Custom Content tab.
Click on the Drop-down box and select "devil", then click Add.
The name "Devil" will now appear twice on the appearance list in the Creature Properties windows.
The Pit Fiend portrait B will appear in the "Outsiders" section at the bottom.
The demo goes in the MODULES directory.