CORNUGON HAKPAK
(Based on Bioware's Balor model)
v2.1
by Magma

Few devils inspire more fear in those that oppose them than the Cornugon. Covered in hideous scales, they teleport into battle, never retreating, and attack the most powerful opponents they can with their spells and their barbed tails that cause wounds that bleed continuously.

The Hak 2da's are for v1.61 with SOU+HOTU - If you don't have SOU+HOTU installed there will be a bunch of new but blank creature appearances/portraits you cannot use, but other than that there is no impediment.

The model in this Hakpak was modelled on the Cornugon from the 3.5 Ed. Monster Manual. It is based on my 2nd Ed. Cornugon Hak, which was in turn based on my Pit Fiend Hak, which was in turn based on the Balor. The Bite attack has been dropped in favour of the Tail attack, so Infernal Wound fans can make their players beg for clerics :-)

Included are two .erf files (SOU+HOTU only) with as close to the correct 3eMM stats as I could get. The Cornugon is v3, the Greater Cornugon is really the v3.5 Cornugon. A list of things that have not been included:


Cornugon
--------

Spells/Abilities:
Desecrate
Detect Good/Magic/Thoughts
Dispel Good/Chaos (Dispel Magic used as a substitute)
Magic Circle Against Good (Magic Circle Against Alignment used as a substitute)
Major Image
Produce Flame
Pyrotechnics
Suggestion

Skills:
Climb 16
Sense Motive 14

Feats:
Sunder

Miscellaneous:
Stun attack - DC17 1d4 rounds (DC 16. An average of 2 rounds substituted)
Bite Attack (Special attack is now Tail attack)
Summon Baatezu (Simulation script by DTime available at http://nwvault.ign.com/Files/scripts/data/1041361656337.shtml)
Inability to regenerate Acid/Holy/+2 damage
See In Darkness

Greater Cornugon (3.5e)
-----------------------

Spells/Abilities:
Dispel Good/Chaos (Dispel Magic used as a substitute)
Magic Circle Against Good (Magic Circle Against Alignment used as a substitute)
Persistant Image

Skills:
Climb 28
Diplomacy 10 (Persuade 10 substituted)
Disguise 6 / Acting 8
Sense Motive 22
Survival 4 / Following Tracks 6

Feats:
Improved Sunder
Multiattack
Weapon Focus - Spiked Chain (Weapon Focus - Whip substituted)

Miscellaneous:
Spiked Chain (Whip substituted)
Stun attack - DC27 1d4 rounds (DC26. An average of 2 rounds substituted)
Bite Attack (Special attack is now Tail attack)
Summon Baatezu (Simulation script by DTime available at http://nwvault.ign.com/Files/scripts/data/1041361656337.shtml)
Inability to regenerate Good/Silver damage
Damage Reduction 10/Good+Silver (DR 10/+1 used as a substitute)
See In Darkness

Also included is a demo that gives you the chance to fight them (SOU+HOTU only). This demo has the teleport script bound into the OnSpawn event, but the teleport script is not part of the erf file. A separate txt file containing the script is included, so you can add it to OnUserDefined, or whatever you want.

The old cornugon model (2nd Ed Version) is still available on NWVault, should you wish to use it.

Version History:
v2.1: Updated to HOTU v1.61, added whips and HOTU skills
v2.0: Reworked to match 3.5 Ed Monster Manual
v1.0: Updated for SOU v1.30.
v0.9.1 (Beta): Cornugon released.

INSTALLATION:
Put cornugon.hak in your HAK directory.
Open your module in the Toolset.
Select Edit/Module Properties.
Click on the Custom Content tab.
Click on the Drop-down box and select "cornugon", then click Add.
The name "Cornugon" will now appear on the appearance list in the Creature Properties windows.
The Cornugon portrait will appear in the "Outsiders" section at the bottom.
The .erf file goes in the Neverwinter Nights' ERF directory and can be imported via the Toolset's File/Import... function.
The demo goes in the MODULES directory.