                     ==============================
                     == BSP100 THE GOLDEN DRAGON ==
                     ==============================
                          by James Blackstone 
                Copyright (C) 2002 Blackstone Publishing
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A Free Module for Neverwinter Nights based on an unreleased d20 System(tm) 
module by Blackstone Publishing.

Explore the village of Lockyer where many adventures await you -- Help a humble 
barmaid recover a lost amulet, and assist a local farmer to clear out an 
invading orc tribe.  Based on an unreleased d20 system adventure.

15 Areas, 3 Quests, NPCs, Henchmen, Dragons!

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INSTALLATION & PLAY:
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1. Copy the file "BSP100 The Golden Dragon.MOD" to your NWN/modules directory.
2. Start NeverWinter Nights
3. Select "New", then "Other Modules..."
4. Select "BSP100 The Golden Dragon"

You can create a new character or use a pregenerated/existing one.  This 
adventure is designed as a beginning adventure for a 1st level character of 
any class.

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CHANGES FOR VERSION 1.3  **WARNING: SPOILERS**
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* Henchmen inventory patch added - manage your henchman's inventory!
* Henchmen will remember who they belong to, and won't join other PCs
* Minor changes to Henchmen inventory - removed unusable items
* Minor changes to Henchmen skills
* Fixed to Henchmen blueprints
* Added Adventurer's Guild Signet Ring object - required to recruit or 
   talk to henchmen.  buy for 100gp instead of joining guild.
* Checked Plot flag for many NPCs which quests are dependent on (no longer 
   PK/PvP target)
* Chests & crates in Abandoned Mine rearranged.  treasure improved/changed
* Miscellanous Fixes, Minor Dialog changes


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CHANGES FOR VERSION 1.2  **WARNING: SPOILERS**
-----------------------

- SINGLEPLAYER AND MULTIPLAYER VERSIONS -
* Improved encounter scaling for high-level/multiplayer
* More fixes to NPC Respawn -- all Henchmen should now respawn at guild always
* You can no longer accomplish the delivery quest more than once (at first we 
   were going to allow this, but most feedback says its not expected - you can 
   change this easily)
* More fixes to Commoner/Farmer/TavernPatron sound sets
* Dialog changes: Makena, Torson, Derak, Yolonda, Rayna, Roxann
* Added option to teleport only the PC or the whole party back to Inn at end of 
   amulet quest
* Mugrath's magic axe not dropable (DM can change this if desired)
* Minor fixes to module - removed unused scripts, broken resources, 
   should be more stable now.  We're still checking out the problems with 
   the German Neverwinter Nights version.

- MULTIPLAYER VERSION ONLY -
* ALL ENCOUNTERS NOW RESPAWN, usually 60 seconds later - usually PC must run 
    over trigger again 
 -> DMs can change encounter respawn settings in toolset - see upcoming DM 
    Guide for details

* Urgath & his axe will respawn when new PC on quest enters west of town area
* Mugrath (Abandoned Mine Boss) will respawn if PC hasn't seen him before (OnEnter 
    of mine)
* Final scene in Amulet Quest will reset when new PC on quest enters Dark Cavern 
    area


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CHANGES FOR VERSION 1.1  **WARNING: SPOILERS**
-----------------------

* Fixed Salara dialog - Added Persuade check & more info about Ressa & Aruwen
* Fixed Ressa dialog - "How is the quest going?"
* Fixed Sign outside Adventurers Guild & Main st. signpost
* Fixed Torson quest giving more gold/xp after quest complete
* Fixed 100gp donation + xp bonus being capable more than once
* Fixed door in Adv. Guild - cannot be picked (must pay entrance fee)
* Fixed Henchmen ReSpawn (now respawn in Adventurer's Guild)
* Fixed Background sounds to appropriate ones for areas
* Roxann now recognises that her father (Farmer Torson) was helped 
  (regardless of PC's prior behavior or gender <- that is by design, btw)
  "Because every tavern needs a swingin' blonde floozy" - James Blackstone
* Minor changes to Makena dialog
* Added additional scenery objects throughout module
* Additional tweaks for play balancing

CHANGES TO ABANDONED MINE DUNGEON

* Fixed Abandoned Mine triggers, many were not triggering due to custom scaling 
  code results in new encounters and new traps unseen in version 1.0
* Added Ulgrath's tougher brother Mulgrath as boss of Abandoned Mine level 
    + custom dialog if you beat the torson quest or not

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COMMENTS AND PROBLEMS TO:
James Blackstone (jb@blackstonepublishing.com)
or on the web at www.BlackstonePublishing.com

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For updates on this product, more free NWN modules, and PnP d20 System products:

                        www.BlackstonePublishing.com

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Neverwinter Nights is a trademark of BioWare, Inc.
d20 System(tm) is a trademark of Wizards of the Coast, Inc.
All content for this module that cannot be protected by Bioware/Infogrames is 
hereby copyrighted 2002 by James Blackstone DBA Blackstone Publishing.